Interface: Frame
A single frame, as seen by the camera. This is backed by a C++ HostObject wrapping the native GPU buffer. At a 4k resolution, a Frame can be 1.5MB in size.
Example
const frameProcessor = useFrameProcessor((frame) => {
'worklet'
console.log(`Frame: ${frame.width}x${frame.height} (${frame.pixelFormat})`)
}, [])
Hierarchy​
-
Frame
↳
DrawableFrame
Properties​
bytesPerRow​
• Readonly
bytesPerRow: number
Returns the amount of bytes per row.
Defined in​
Frame.ts:33
height​
• Readonly
height: number
Returns the height of the frame, in pixels.
Defined in​
Frame.ts:29
isMirrored​
• Readonly
isMirrored: boolean
Returns whether the Frame is mirrored (selfie camera) or not.
Defined in​
Frame.ts:41
isValid​
• Readonly
isValid: boolean
Whether the underlying buffer is still valid or not.
A Frame is valid as long as your Frame Processor (or a runAsync(..)
operation) is still running
Defined in​
Frame.ts:21
orientation​
• Readonly
orientation: Orientation
Represents the orientation of the Frame.
Some ML Models are trained for specific orientations, so they need to be taken into
consideration when running a frame processor. See also: isMirrored
Defined in​
Frame.ts:52
pixelFormat​
• Readonly
pixelFormat: PixelFormat
Represents the pixel-format of the Frame.
Defined in​
Frame.ts:56
planesCount​
• Readonly
planesCount: number
Returns the number of planes this frame contains.
Defined in​
Frame.ts:37
timestamp​
• Readonly
timestamp: number
Returns the timestamp of the Frame relative to the host sytem's clock.
Defined in​
Frame.ts:45
width​
• Readonly
width: number
Returns the width of the frame, in pixels.
Defined in​
Frame.ts:25